Glass Card

Frosted glass with drifting color and a passing sheen

Frosted glass

Create a glassmorphism card over living color. Background: inside the section (position: relative, overflow: hidden), place 2-3 large blurred color blobs: absolutely positioned circles (filter: blur(28px), opacity 0.4-0.6) in warm brand colors, each drifting slowly with a transform keyframe loop (translate ~24px over 7-9s, ease-in-out, infinite, different durations so they never sync). The glass: a card with background rgba(255,255,255,0.4), border 1px rgba(255,255,255,0.65), backdrop-filter: blur(12px) (plus -webkit- prefix), border-radius 12-16px, and a soft shadow. The blurred blobs moving behind the glass are what sells the effect. Sheen: a diagonal light streak (linear-gradient, transparent to 50%-white to transparent, rotated ~18deg) sweeping across the card every few seconds via translateX keyframes. Keep text inside the glass high-contrast. If prefers-reduced-motion is enabled, stop the blob drift and the sheen but keep the static glass look. Note: backdrop-filter needs a real background behind it to blur. Build the component, not this demo of it. - Ambient motion that IS the component may loop: a drifting background, a marquee, a spinner while something is genuinely loading. - Do not add any timer, interval, loop or script that performs a person's action by itself. No auto-hover, no auto-click, no cycling through states, no pretend submitting, no replaying the interaction on a schedule. - Every state that answers a person waits for a real event from that person. - Placeholder copy and sample content are welcome. Simulated behaviour is not.

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